SlipstreamSlipstream

Host CLI

The slipstream-host commands and the flags you'll actually use, plus slipstream, the command on the client machine.

The host is one binary, slipstream-host. Most of the time you'll run a single command; the rest reads its settings from host.env. On the machine you stream to, there's a second command, slipstream, which ships with the client.

CommandWhat it does
serveRun the host.
slipstream1-hostStandalone native-only test host.
pluginsInstall, remove and list plugins, and switch the runner on.
list-monitorsList the physical monitors, by connector name.
mirror-testProve capture works from one of them, see list-monitors.
hdr-probeReport whether this box can deliver a 10-bit HDR stream, and what's missing.
probe-captureShow the compositor-aware capture order and runtime availability.
probe-compositorExit 0 when the compositor is up and can create a virtual output.
detect-conflictsReport other Moonlight-compatible hosts on this machine.
doctorRun read-only host readiness checks before starting a stream.
libraryPrint the resolved game library as JSON, "does the host see my games?".
openapiPrint the management API's OpenAPI document.
--versionPrint the host version.

slipstream-host --help prints the most-used of these. plugins prints its own usage when you run it with no arguments.

doctor

doctor runs the same read-only preflight report exposed in the web console. It checks config storage, saved settings, the detected encoder, running competing hosts, and the Linux compositor and capture environment. A blocked check exits with status 1, which makes it safe to use from a service install or recovery script.

slipstream-host doctor
slipstream-host doctor --json

The JSON form is schema-versioned and contains stable check ids, status, detail, and one suggested operator action. It does not create a display, pair a client, or start a stream.

serve

The normal way to run a host. By default serve starts the secure native host: the native slipstream/1 server (QUIC, SPAKE2 PIN pairing, per-direction AEAD) plus the management API/web console, all in one process. The native plane is always on; there is no flag to turn it off.

slipstream-host serve

Add --gamestream (alias --moonlight) to also run the GameStream/Moonlight-compatible planes (nvhttp pairing, RTSP, ENet control, _nvstream mDNS), required for stock Moonlight clients. This is opt-in because GameStream carries inherent on-path weaknesses (pairing over plain HTTP; its legacy control encryption can reuse GCM nonces), so enable it only on a trusted LAN. The native plane is immune to those issues.

slipstream-host serve --gamestream
FlagMeaning
--gamestream / --moonlightAlso run the GameStream/Moonlight-compat planes (for stock Moonlight clients). Opt-in, trusted-LAN only, see above.
--nativeNo-op. The native slipstream/1 server always runs in serve; kept only for backward compatibility.
--native-port <PORT>Native QUIC port (default 9777).
--openDon't require pairing, serve any device on the network. Off by default; only for trusted single-user setups.
--mgmt-bind <IP:PORT>Management API address (default 0.0.0.0:47990, all interfaces, so paired clients can browse the game library over mTLS; pass 127.0.0.1:47990 to keep it loopback-only).
--mgmt-token <TOKEN>Override the bearer token for the management API.
--no-mdnsSkip the mDNS adverts (native + GameStream), for networks/containers where multicast doesn't work. Clients connect via a manually added host instead. Same as SLIPSTREAM_MDNS=0.
--data-port <PORT>Pin the per-session video data plane to this fixed UDP port and stream direct (no hole-punch), open exactly that port in the host firewall. Same as SLIPSTREAM_DATA_PORT; default is a random port + hole-punch.

These are the only flags serve accepts.

The management API is always HTTPS. It binds all interfaces by default so a paired client can fetch the game library over its mTLS certificate, but off loopback that certificate reaches only the read-only status + library endpoints. The admin surface (arming pairing, removing devices, session control, library edits) authenticates with a bearer token and is honored from loopback only, so it is never LAN-exposed even under the default wide bind. If you don't pass --mgmt-token, a token is auto-generated and persisted to ~/.config/slipstream/mgmt-token (the bundled web console reads the same file); --mgmt-token only overrides it. Pass --mgmt-bind 127.0.0.1:47990 to keep 47990 loopback-only. Every endpoint is documented in the interactive API Reference.

By default the host requires pairing, see Pairing & Trust. On serve you arm pairing from the web console (or mgmt API); the host then displays a 4-digit PIN. Pass --open to turn off the mandatory-pairing default and serve any device on the network (trusted single-user setups only). slipstream1-host (below) requires pairing by default too; its --allow-tofu flag is the test-host equivalent of --open.

slipstream1-host

A standalone native-only host, mainly for testing the slipstream/1 path without the GameStream server or web console.

slipstream-host slipstream1-host --source virtual
FlagMeaning
--port <N>QUIC listen port (default 9777).
--source synthetic · virtualvirtual uses a real virtual display + NVENC; synthetic emits test frames.
--seconds <N> / --frames <N>Bound each session by wall-clock seconds or frame count.
--max-concurrent <N>Stream at most N sessions at once (default 4); overflow waits in the queue.
--max-sessions <N>Exit after N sessions (0 = serve forever).
--allow-tofuAlso accept unpaired clients (trust-on-first-use) and advertise pairing as optional. Pairing is required by default; trusted LANs only. (--allow-pairing/--require-pairing are the old names for the default behaviour and are accepted as no-ops.)
--pairing-pin <PIN>Use a fixed pairing PIN instead of a fresh random one per ceremony. For test harnesses/CI only, a guessable PIN defeats the ceremony's rate limit.
--data-port <PORT>Pin the video data plane to this fixed UDP port and stream direct (no hole-punch). Same as SLIPSTREAM_DATA_PORT.
--idle-timeout-ms <MS>Disconnect-detection latency, the QUIC control-connection idle timeout (default 8000).
--no-mdnsSkip the _slipstream._udp advert; clients use --connect HOST:PORT. Same as SLIPSTREAM_MDNS=0.

--max-concurrent and --allow-tofu are slipstream1-host-only, serve does not accept them. On serve you arm pairing from the web console instead (--open is its serve-any-device switch), and concurrency is fixed at the built-in default (4 sessions) rather than settable from the command line.

Both serve and slipstream1-host advertise the host on the network so clients can discover it. The graphical client browses the LAN for you, so it needs no command; from a terminal on the client machine, slipstream hosts list --probe re-checks the hosts you have already saved by asking each one directly, which is how you confirm a routed or VPN host that mDNS never reaches. (slipstream-probe --discover also browses the LAN, but it is a developer tool built from the repo, cargo run -p slipstream-probe -- --discover, and no package installs it.) Where multicast doesn't work (some Docker/VLAN setups), pass --no-mdns (or set SLIPSTREAM_MDNS=0) and add the host in the client by address instead.

plugins

slipstream-host plugins add|remove|list|enable|disable|status installs plugins and switches the plugin/scripting runner on, the same thing the web console's Plugins page does. Plugins run with the host's privileges, so read Plugins before installing one.

list-monitors

slipstream-host list-monitors prints the physical monitors this host's compositor has, by connector name, which is how you name one for Streamed screen (in the console, or as SLIPSTREAM_CAPTURE_MONITOR).

slipstream-host list-monitors
Kwin:
  HDMI-A-1        1920x1080@60 at +0,+0    scale 1  Dell U2412M  [primary]
  DP-2            2560x1440@144 at +1920,+0  scale 1  ACME 27  [PINNED]

Tags flag what's worth knowing before you pick: primary, disabled (nothing to stream), slipstream virtual display (one of ours, not a real head), and PINNED for the one currently selected. It reads the live compositor, so run it in (or with the environment of) the session you want to stream.

slipstream-host mirror-test --monitor <CONNECTOR> [--seconds N] [--cpu] then proves the whole path, mirror, capture, frames, with no client involved. It reports the first frame, the frame count and the negotiated size. Screen recording is damage-driven, so move the mouse on the host while it runs; an idle desktop legitimately yields almost nothing.

probe-capture

slipstream-host probe-capture reports the compositor detected for the current session, the effective physical-monitor pin, the candidate order selected for an existing desktop, and each candidate's best-effort runtime availability. It does not open a portal or create a display. The NvFBC check briefly creates and destroys a capture session so CUDA setup failures are visible without changing the display topology.

slipstream-host probe-capture

Use it with the same environment as the host service. KMS availability tests primary-plane discovery and dma-buf export, while NvFBC creates and tears down a lightweight session through CUDA setup; portal, X11, and wlroots availability are prerequisite hints because their sessions are negotiated with the compositor when a stream opens.

hdr-probe and probe-compositor

Two Linux readiness checks that need no client and no session of their own.

slipstream-host hdr-probe
slipstream-host probe-compositor

hdr-probe answers "why isn't my stream HDR?", it reports, for both Linux HDR routes, whether the box can deliver 10-bit PQ right now: is a monitor in HDR colour mode (the GNOME monitor-mirror route), is the resolved gamescope the slipstream-gamescope build with the knob on, and does the encoder probe Main10 for HEVC/AV1. Run it with the same environment the host service has, or the answers describe your shell rather than the host, HDR -> Check it has that one-liner and reads the output line by line. See HDR on gamescope for the gamescope half.

probe-compositor exits 0 only when the compositor is up and can create a virtual output now, what a session-bringup script should gate on instead of a blind sleep.

detect-conflicts

slipstream-host detect-conflicts reports other Moonlight-compatible hosts (Sunshine, Apollo, and forks) installed or running on this machine. Running one alongside Slipstream is unsupported, they fight over the same ports and virtual-display driver. Prints what it found and exits 1 if any conflict exists, 0 if clean (so installers and scripts can gate on it). The host also runs this check at serve startup and reports it in the logs and in the management API's status summary. An installed-but-idle Sunshine isn't a conflict until it runs. See Troubleshooting -> another streaming host is installed.

slipstream on the client machine

The client half has its own command, slipstream, the same core the graphical apps use, with no window, so a script gets what a click gets, including waking a sleeping host and waiting for it.

Its verbs, where it ships, the <host-ref> grammar and the stable exit codes are on Clients -> the slipstream CLI; slipstream help <command> prints one verb's flags. slipstream wake has its own exit codes, on Wake on LAN -> From the command line.

Environment

Most behaviour (compositor, video source, input backend, zero-copy) is set in host.env, not on the command line. When running as a service, the unit loads host.env for you.

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